![]() “Too much contact” was the key phrase uttered here, which lead to them seeking changes. SDS emphasized changing the system due to competitive players feedback and their esports involvement going forward. Casual and sim are similar to last year, with comp completely redone. Casual, sim, and competitive are still in the game, but reworked. They now hope that a smaller throwing window in the outfield will aid with that.īig changes are coming to the gameplay styles system. The gameplay team also claimed there were far too many outfield assists in years past. Infield throws will be more diverse, with a yellow throwing window to first base resulting in a ball in the dirt, with the first baseman’s fielding determining if the ball is picked from the dirt. Throw accuracy now adjusts the green throwing window based on the reaction rating. The perfect throwing window has been changed to be either faster or slower based on the defender with the ball. ![]() The Fielding rating accounts for non-throwing errors, start transitions, and jumps. ![]() SDS’s Ramone Russell stated, “We have hundreds of new gameplay animations, many of them fielding.” Changes to how core defensive stats affect gameplay were also shared. This year, the usual new animations extend to foul balls, first base picking, fielding and throwing urgency, and plenty of new dives. In years past, focus on fielding has been limited to new animations and urgency in throws for online play. Fielding has undergone the most transformative change in the game. ![]()
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